Gaming Preservation and the Snyder Cut
It’s been nearly a week since the release of the Snyder Cut for Justice League, a version of the film which many fans of the director had been wishing for since the release of the original movie back in 2017, and the reception has been overwhelming to say the least. But the most exciting prospect of this is what it could be mean for the future of cinema. I’ve seen rumours of a “Black and White” version of the Snyder Cut, and my answer that is… Why not?
On the topic of Star Wars, imagine
how fans of this beloved series would react to the Original Theatrical releases
of the Original Trilogy getting a blu-ray release. They could price it at £50,
heck, double the price and put in the entire saga for all I care, but to be
able to enjoy the original version of Star Wars as it was viewed in 1977 in
hi-definition? Sign me up for that. George Lucas said that he didn’t want to release
those older versions because they didn’t align with his ultimate vision of the
series, and while that it noble, I think the integrity of your franchise doesn’t
just rely on how the director views the film. That movie People fell in love
with essentially no longer exists (unless you have the 1995 VHS or the 2006
DVDs, which feature that original version) and instead what we get is a replacement
which a lot of People feel is inferior.
Obviously with multiple versions
of a singular film existing, you’re going to rewatch the same version, the one
that you liked, but the option is there for other People, what may work for one
person, may not work for another. It could also help studios with how their
audiences engage with the movie. Joss Whedon’s Studio Approved Justice League
may not have garnered the response that Warner was probably looking for, but
Zack Snyder’s Impossible Justice League has at least fared a better reception,
to the point where the Snyder Cut could be seen as the definitive version of
the film.
So how does this topic align with Gaming Preservation? Well, the very fact that the Snyder Cut isn’t a piece of lost media and is now an actual thing you could watch tells me that the Movie Industry is a whole lot better at preserving its art than the gaming industry.
The big topic of discussion among
gamers this week is the rumour that Sony is shutting down the online stores for
PlayStation 3, PSP and the PSVita. Obviously, this was inevitable, we knew this
was going to happen and to give Sony some credit, they at least waited until
the launch of the PlayStation 5 until they decided to shut down those servers. However,
I’m afraid I’m going to have to take that credit away as really the idea of
there being lost pieces of art that should be easily available to the audience
who wants it is honestly rather criminal and it says a lot about the hostile
reaction to People wanting to preserve their old media.
It’s similar to my worry about TV
streaming services, will audiences in 100 years find it nearly impossible to
watch Wandavision if that never gets a home release? Meaning that People born
after the rise and fall of the MCU are at a disadvantage and have less media
for this Universe than those who were around when these films were coming out?
The lifespan of a game is a lot
less than those of any other artform. Movies released 50 years ago are still
celebrated today, and you can easily pick up a copy of 2001: A Space Odyssey on
DVD for next to nothing.
However, a game like Metal Gear
Solid, a game which was released over 20 years ago and is still celebrated
today, will soon be harder to find if you ever want to play it on Console. Very
soon, if I want to play Metal Gear Solid, I’ll need to find a copy for the
PlayStation 1 which can set me back £15-£20, and those copies are finite. There
is the option of buying it on PC, but for those who prefer the console version,
it will soon be harder to find. And you can bet that as soon as that online
store goes offline, the prices for that game will go up.
Howabout if I want to play the
Gamecube remake? That version is even harder to find and will set you back more
at £50 for a game that’s almost 20 years old. That version didn’t even get a
digital release on the Wii or Switch stores.
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